The Shape of Me and Other Stuff – Dr. Seuss Review
The Shape of Me and Other Stuff – Dr Seuss is a lovely adaptation of the title by of the same name – part of a series of Dr. Seuss books developed by Oceanhouse Media.
For those who may not know, The Shape of Me and Other Stuff is a Bright and Early Dr Seuss book, containing the rhyming cadence Seuss is known for without the wondrous nonsensical tongue twisters that can make his work cumbersome to read or follow by the youngest children. I have always been a fan of these simple-to-read books as they were some of the first stories we read to our son when he was born, and I am sure they will be the first books my son reads to himself as well.
The Shape of Me and Other Stuff teaches children about the concept of shapes beyond the traditional geometric shapes that one is commonly taught, instead being a message about imagination as well as an easy-to-read or listen-to story that rolls off the tongue very nicely.
The plot is simple and is not fully narrative as a boy and a girl explore the shapes of the objects in the world around them.
I appreciate how Dr. Seuss’s wonderful style of illustrations can be found within, as all the items included, even the boy and girl characters are wonderfully silhouetted in black, with the objects, creatures or characters sometimes also silhouetted in bold color choices or even in white when displayed on a colored page that is found among the pages of this book. I enjoy the look of these silhouettes, showing off the line detail of these illustrations – something that is not always focused upon when looking at the pictures in another Dr. Seuss book with the traditional brightly colored drawings.
Narration is included, here with two different voices in use, presumably those of the boy and girl characters from the story. I really enjoy the girl’s narration found towards the second half of this story, as she speaks clearly and with enthusiasm. The same can be said for the boy’s narration, but I think this voice in general too saccharine for my taste and not as enjoyable to listen to as other narrators who are used among the Dr. Seuss series of applications. It is worth noting that my son does not have this issue, and as these apps are primarily for children, this is a minor point.
I have been uniformly pleased with how the Dr. Seuss books have been translated into applications, keeping the style and spirit alive from the original published books, now including a chance to look at close-ups of these illustrations with the use of the “Ken Burns Effect” of panning and zooming of these pages draws the eye to areas of the page for a nice effect.
Subtle background music and ambient sounds are also incorporated that bring something new to this story not available when reading a traditional book – nice elements that add to the experience without distraction. Interactive hotspots are included as well, as readers can tap any detail to see the item labeled with text as well as spoken, yet never talking above the included narration – a nice touch.
Individual words can also be tapped to heard, aiding children in reading this book in case they become stuck and need help – a lovely inclusion that makes Oceanhouse Media apps in general wonderful resources for young readers.
Like the other Dr. Seuss apps developed by Oceanhouse Media, as well as their applications in general, one also has the chance to read this book to oneself. Autoplay is also included, turning the pages of this book automatically when listening to the narration.
I have been a huge fan of OceanHouse Media’s Dr. Seuss apps from their very first release of The Cat in the Hat, and I always get excited when a new Dr. Seuss app becomes available. I especially love that the easy-to-read Bright and Early Books for Beginning Beginners have been turned into storybook applications as well. I hope to see more of these titles developed including those written by other writers such Stan and Jan Berenstain as well.
Henry, you’re late AGAIN! Review
Henry, you’re late AGAIN! is a cute universal storybook that children, especially of grade school age, may appreciate, based on the published book of the same name.
Henry is a boy who is always late to school through no fault of his own as his family in general has issues with time management, much to Henry’s frustration as well as the frustration of his nemesis, Miss Timberlane, the school secretary who needs to fill out his late slips.
Things take a turn for the worse as Henry is dropped off at school on a teacher work day that students are not attending, yet in this more laid back setting, much to Henry’s pleasant surprise, Miss Timberlane is not exacerbated by this mistake and is really quite kind.
I enjoy the stream of consciousness style as we see the world from Henry’s point-of-view, complete with moments of interesting mythology about Miss Timberlane as Henry wonders such things as what kinds of feet she has (human or dog) as they can’t be seen behind her large desk, if she “owns” a baby of her own or sleeps at school. I also appreciate how Henry’s perception of Miss Timberlane is altered when their interaction is on a different level for the first time, creating a character in Miss Timberlane that is multidimensional – something that I always enjoy within a story.
The illustrations are fun and include some very subtle animated and audio hotspots, but the main focus here is storytelling. Narration is included, and it is nice that a child’s voice, presumably Henry himself, or that of author Mary Evanson Bleckwehl can be chosen. I really like the sound of both these narrator’s voices, especially Henry who brings a lot of earnest emotion to this fun tale, and I enjoy how the concept of “patience” is gently introduced within this story.
The actual audio production value is a little rough though, although I don’t think children may pick up on this as easily as I do. I have also noticed that the image quality, although the illustrations are really a lot of fun, are not quite as high a resolution with iPhone or iPad – something I hope can be worked out soon.
Even with these notes, I have had a lot of fun with this storybook. The style of writing, slightly lengthy, descriptive and quirky at times really brings Henry and his experiences to life for me and makes him an utterly real person – something not easy to do, and for this reason I recommend this application.
Nedi the Yeti Review
Nedi the Yeti is a charming and simple interactive book for iPad about a peek-a-boo-playing Yeti and his animal friends who are hidden among these pages of this cute storybook.
Nedi the Yeti would make a great first app for babies and toddlers as the animals are friendly looking and engaging as well as not so well hidden that children of all ages could not find these creatures with ease, as a drag of a finger will coax these animals from their hiding places and a tap will trigger a speech bubble and a fun animal sound, be it either cartoony or realistic as is the case of the included bird or owl sounds found within.
Adults will be smitten by the visual style of this app, with the main color choices being white with shades of blues and grays – an appropriate palette for a tale about this kindly abominable snowman. Bright colors can also be found within as well, included among some of the animals one meets, making them pop nicely off the pages – a real treat for toddlers as they search among these pages. The quality of these illustrations themselves is wonderful, together with the light interactions and sounds, making this book very easy to enjoy.
Do be sure to tilt the iPad from side to side as doing so allows the background to pan sideways slightly, allowing readers to view more of the landscapes and hiding creatures, creating a nice 3D look that is very effective.
Without narration, this lovely app is designed to be read to small children, also making a nice early reader that kids in preschool or kindergarten will enjoy. Although this application may seem short from the point-of-view of older children, I think the length is just right for babies or toddlers who will enjoy Nedi the Yeti a great deal.
KidsMag, Easter Special Edition Review
Easter is almost here, a favorite holiday of mine especially as a child, interesting as I never grew up with Easter having much of a religious significance. For me, it meant winter was over and spring had begun.
I still love to see the Easter treats and decorations in the stores, as the soft color palette found at this time of year is so much more appealing to me that the red and green or orange and black found during other holidays.
I have not decided yet if I want to treat my son to the Über mess that dyeing Easter eggs can be, and I have not encouraged the sweet tooth I had as a child so he does not share the same excitement I have seeing the rows of Peeps or Cadbury eggs lining the shelves of our local stores.
I do want him to have some Easter fun this year, however, be it on a secular level. We are going to an Easter egg hunt at preschool, and I am excited to share a new app with him with an Easter theme as well.
KidsMag, Easter Special Edition is children’s magazine app, part of the KidsMag series of apps that my son and I really like, much akin to reading Highlights and includes fun interactions as well as engaging instructions for baking and crafts that children will enjoy.
Easter-themed, this app includes a really nice story about bunnies decorating Easter eggs, gently teaching about art and inspiration in a way that both parents as well as children will appreciate.
As cute as this app is with an abundance of eggs, bunnies and carrots, it’s nice to see how educational this application is as well, as sequencing of ideas is taught in a variety of ways.
To hear the main story found within this app about the bunny egg decorating story, tap on each individual panel of this storyboarded tale to hear short passages that relate to the illustration included in each panel, teaching children about the different sections of beginning, middle and end that one can find within a story.
Very nice instructions for baking Easter cookies are included as well. Tap on each image in sequence to hear and read these instructions, nicely broken down to be able to be followed by children in their kitchens at home. Likewise, crafty directions for making bunny ears are also included. Tap on each image to be led throughout this activity from beginning to end.
The arranging of scenes is also taught, as Easter-themed images, such as searching, finding and eating chocolate eggs are explored, as children sort these illustrations from 1 to 4, again teaching the basics of a beginning, middle and end.
I also appreciate how during many of the included activities, the iPad can be shook to bring players to additional pages of the same activity, such as spot the differences, hidden picture carrot, chocolate bunny searches or hopping bunny dot-to-dot. Basic addition, colors and a puzzle are covered in this bunny-themed application. Kids can also get creative with coloring pages as well as an egg-decorating section.
With 17 pages of content – more when one includes the shaking of the iPad to expand many of these activities, this app will keep children occupied for a nice amount of time.
Being a special addition, this app at 17 pages, is shorter than an issue of KidsMag each which have around 30 pages, but it is also less expensive and well worth the money as are the other KidsMag applications within this series, some of which have been reviewed here at GiggleApps. Please search for them if interested.
The Edible Suit Review
The Edible Suit is a charming and wonderful adaptation of Edward Lear’s nonsensical poem, “The New Vestments” lovingly illustrated and subtly modernized by Jon Higham.
As readers may know, we are huge fans of Higham’s series of “Elly the Reindeer” apps, so I was really eager to review The Edible Suit, developed by Tizio, developers who are responsible for The Fierce Grey Mouse and Finn’s Paper Hat – other apps I love and highly recommend.
The Edible Suit tells the tale of an old man who creates clothing out of various foods as well as animal parts until other animals come to eat away at these clothes right off the old man’s back.
This app is wonderfully illustrated, painted with watercolors in a cartoony style and includes wonderful details that adults will enjoy as much as children will. This app may not be a family favorite among vegans, but we have really enjoyed this stories whit and charm.
I appreciate how this app includes only a line or two of this poem per page, really breaking down these verses which combined with terrific illustrations, aid in bringing this witty poem to life.
I also admire the modest editing choices, exchanging words that are not commonly used today for vocabulary that children will understand, such as substituting the word ‘belt” for “girdle,” or “stampede” for “tumult” as well as moving around a few lines to create a clearer narrative that could be told with the use of these marvelous images.
Some fun, varied interactions are included that my son really enjoys, triggering sound effects, mild animated moments and other elements, as well as panning across what would have been two pages of a traditional book for a nice effect, as this app is based on a previously published children’s book, The Old Man and the Edible Suit, also illustrated by Higham.
A coloring page is included allowing readers to fill in areas of this image that include some of the animals from this poem, paint-bucket style, but I did have some unresponsive moments when tapping to fill – an issue to look at into the future.
Another extra is a cute word game where one matches letters found on screen to their corresponding letter boxes, creating a word that represents an animal from this story, hearing this animal sound when a word has been completed, as well as the letters narrated when tapped and the word in question spoken when each word puzzle has been solved.
I have been universally fond of the use of professional narration in a nice selection of languages, including both UK and USA dialects which Tizio often incorporates within their apps. Here, this app includes Dutch, American and UK choices – always a nice touch. Autoplay is also available, as is the use of highlighting and text that enlarges as the words are read and as always, reading to oneself is also an option.
Without this app, my son probably would not have been exposed to this classic, creative poem full of whimsy and slapstick humor. The images that are included are also quite memorable, enriching my son’s own imagination as he intently listens to this grand, silly poem.
Explore Vincent Review
Explore Vincent is a wonderful app for iPad exploring the life and times of Vincent van Gogh, the brilliant yet troubled artist from childhood through adulthood, ending with his death in 1890.
This app is a true multi media delight as many mediums are explored within this app for iPad.
A video section is included that does a wonderful job of introducing Van Gogh as a child to viewers, expressing the emotions Van Gogh presumably felt from boyhood through adulthood. These videos are not straight narratives but a montage of styles including the use of split-screens and a graphic use of color, lines of text music and other elements working together as much as a graphic designer’s work of art and that of the video director.
I appreciate the casting of Van Gogh himself, a red haired young man in his twenties, wonderful as the casual Van Gogh fan may have only a recollection of him as an older man found among self-portraits of his own work.
These wonderful videos really tell a tale of this man’s life and interpersonal relationships with his family as well as ill-fated attempts at relationships with women.
These scenes are not without drama, which I find intriguing and enjoy, yet at times come across as heavy-handed. For example, at the beginning of the first clip, Van Gogh tries to defend birds’ eggs from bullies, expressing his great love of nature and animals. It has a tone, however, that makes these clips seem like prequels to Norman Bates or Dexter Morgan’s life as a child, as the musical tone and voice-over elements make me fear for the animals Van Gogh is actually trying to protect or love – possibly foreshadowing his unstableness nicely, even if at times consisting of a misplaced intensity.
Historical details are found throughout these videos as well, with a favorite moment of mine being the time period of Van Gogh away at school during a cholera outbreak because here, the flair for the dramatic works to great effect.
Other areas of this app are equally abundant, as “Van Gogh’s TIME” gives more historical details of the time periods as one explores the included time line, especially about events in art history – both in general for this time period as well as pertaining directly to Van Gogh and his family.
A nice use of tabs that one can tap to open is incorporated in order to read the included text which, combined with photographs or places or objects as well as small representations of artwork found throughout, gives readers a real sense of visiting a Van Gogh museum themselves.
Along this time line as Van Gogh begins to produce his first pieces of art, a new section is available to explore, Van Gogh’s WORK, focusing on the art created during different time periods of Van Gogh’s Life. I especially appreciate how this app leads readers through important time periods for Van Gogh, especially the great change in use of color from a darker, more muted palette to the bright, bold colors Van Gogh may be best known for when exploring French Impressionism. This section nicely incorporates a map showing where art in question was produced as well as a chance to scroll though Van Gogh’s original letters, drawings and paintings.
The navigation of Exploring Vincent can be tricky when first experiencing this app. It is helpful that readers are brought to the video first within each time period explored, then have a chance to move to Van Gogh’s TIME by scrolling up or scrolling down to ponder Van Gogh’s WORK. One can also be brought to these sections with a tap of the finger found on a menu page after the video clip has been viewed. After spending time with this app, the navigating becomes easier, and I like the inclusion of a guide explaining how to play this app as well as the menu of all included application pages, which simplifies this app.
Games are also included, but maintaining the style of this app, these games are actually quite cerebral as one may fill in Van Gogh’s family tree, included text for hints on placement and choosing correct photographic images of city life found in 1866, with pitfalls including objects such as cars which came later than the time period in question. One can also match paintings with the scenery as seen today or the sketches found within Van Gogh’s letters to the letter itself, using the letter’s context as clues or an exercise in art history as one sorts images into the different styles of painting of the Brabant and French Period as well as sources of inspiration – my favorite game included.
These games, nicely interactive and also reminding me of an installation at a more hands-on museum can be found throughout this app but also contained together at the end of this app – a very nice touch.
I do wish, however, that it were easier to re-watch these videos – something I would love to see in a future update. I was also mildly disappointed that ill health, anxiety and mental illness of Van Gogh were not touched upon this app more, as I would have liked to see some of the possible causes of his darkness explored here as well – from possible lead poisoning, epilepsy or bipolar disorder which may have been aggravated by his fondness for absinthe, which was mentioned within this application.
Even with these notes, Exploring Vincent is a marvelous application that should be part of any library of applications for middle school and high schoolers.
I am very happy to announce that Friday, March 30th, Exploring Vincent Van Gogh Hd will be free for the day to celebrate Van Gogh’s birthday and will be half price that Saturday and Sunday as well – a wonderful gift to the public as this app is of the highest production value possible and is simply terrific!
The Traditional Storyteller – How the Elephant Got His Trunk Review
The Traditional Storyteller – How the Elephant Got His Trunk is one of a series of apps from the Traditional Storyteller that I have previously introduced to readers as these wonderful and engaging applications tell stories from around the world which are very easy to recommend for all age ranges.
Elegant in its simplicity, this app, as does the others within this series, consists of a video featuring a master storyteller telling tales in ways that are most captivating. I am impressed by how my son is mesmerized by these apps, focused on every word and deeply entrenched by the performance of these storytellers who are wonderful at their craft.
I really enjoy that these videos do not contain music, sound effects or interaction – only relying on the talents of these included storytellers, gazing directly into the camera as if talking to the viewer directly.
This specific story, How the Elephant Got His Trunk – not to be confused with the Rudyard Kipling story with a similar title – tells the tale of how an elephant, gloating over his cute little button nose is not very nice to the other animals, and is put in his place when a monkey plays a trick on this elephant, ultimately leading all the elephants of the land to have their noses stretched into what is now known as a trunk.
I enjoy this story a great deal, as does my son. It is interesting to see an elephant portrayed as a mean, unfortunately recognizable character teasing other creatures about their noses, creating a chance for families to talk about cruelty among children and how to treat one another.
It is also open to interpretation if this elephant known as “elephant” is one specific rude animal, or if he represents elephants in general, creating an open-ended conversation about whether the trick that the monkey pulled on all the elephants of the land, even those who presumably had nothing to do with the bullying, is acceptable, thus creating a tale that does include some moral ambiguity, which I appreciate.
Other sections of this app exist as well, such as Map Game, where children use their cognitive skills and memory to re-arrange tiles consisting of illustrations based on this story in their correct order, learning about the dramatic structure commonly found among stories in a creative and fun way.
Listen and Repeat allows children to tap on specific moments that together make up this tale, listening to passages of this story, then repeating this story in their own way. Likewise, Tell Your Story lets children re-tell this story from their point of view, using illustrations to help keep their minds focused on the tale being told.
Best Bits replays the favorite part of this tale again, a nice touch that kids will want to listen to over and over again.
Parents as well as teachers will genuinely appreciate how these tales not only highlight storytelling as an art form, but are also excellent for teaching the structure of storytelling, an important lesson for children to learn early as they develop their ability to tell stories of their very own.
I am pleased to announce that this series of applications won the very prestigious Best Educational Resource Award for Early Years from the U.K. National Education Awards, akin to winning an Oscar for education.
To celebrate, Traditional Storyteller apps will be half-price for a limited time. I encourage parents and teachers to add these apps to their collections, especially special needs educators as their students may get a special benefit from watching these videos with the storyteller looking directly into the camera as if making eye contact with the child viewing the video.
I recommend these applications not only as lovely, calming tales for toddlers and preschoolers to relax with, but for older children as well – anyone really who enjoys a great story told marvelously.
Bartleby’s Book of Buttons Vol. 2: The Button at the Bottom of the Sea Review
Bartleby’s Book of Buttons Vol. 2 The Button at the Bottom of the Sea is an interesting sequel to the highly thought of app, Bartleby’s Book of Buttons Vol. 1: The Far Away Island, starring Bartleby, button collector and world traveler, who goes on epic adventures as he looks for more buttons to add to his collection.
In this volume, Bartleby’s adventure is an oceanic one as he has been given a tip that strange and exotic buttons may be able to be found on the bottom of the sea.
It is hard to describe this app, but the storyline about this epic adventure is just right for a book primarily made up of a series of mini-games that include pitch-perfect narration.
These puzzles are part reading comprehension as clues needed to be successful are expressed in the text and narration offered on each page. From the buttons to press, to the knobs to turn – even tilting one’s device and more – these puzzles are wonderfully interactive, with a great style and use of color, both in the detailed illustrations as well as in the mechanical elements themselves, really bringing these elements to life.
Seventeen pages are included, and I enjoy how involved some of these interactions are, as well of at times difficult to figure out, needing the use of both hands for some, good for dexterity in general. Some of these puzzles are simple, others make me contemplate looking to see if there were any Game FAQs about this app that I could find online, yet ultimately I was able to solve all of these puzzles myself without too much frustration.
Given that the amount of time spent with this app has a lot to do with how quickly one can solve these puzzles, it is a subjective question as to whether or not this app has enough content to justify the price of this application when not on sale, but the quality here is undeniable, the illustrations are terrific, the story interesting and interactions dynamic and fun. It is worth noting as well that this second volume took me longer to complete than Vol. 1.
Collectable stickers can also be found throughout that can also be printed using AirPrint, as well as Twitted if one so desires, and there are some other bells and whistles such as using iCloud to sinc the progress one makes within this app to multiple devices, as well as being able to connect this app to an HDTV with the use of airplay and Apple TV if one is using an iPad 2.
What I did not like about this app is that this book, Vol. 2, ends with a cliffhanger and a “To Be Continued” note at the last page, something I was not expecting and was disappointed by. I really wish developers would let the public know if one needs to buy installments of an app to finish the story.
I did find, however, that within this app, the included interactions can be enjoyed with their own merits, yet the storyline of this app cannot and it is a shame that people who have spent their time with this book will have to presumably wait for Vol. 3 to be released to get the conclusion of this storybook, assuming that there is not book 4 and so on as well – not an issue with the original Bartleby Book of Buttons.
Having said this, I have enjoyed the interactions within these pages and do look forward to the next volume of this series. It is nice that this app will be of interest to grade school children alone or younger children with the aid of a parent. Readers will need to decide for themselves how much the lack of an ending within Vol. 2 will disappoint their children.
The Bravest of Us All Review
The Bravest of Us All is a lovely storybook based on a previously published picture book of the same name.
Told in the first person, this story opens up with younger sister Ruby Jane going into great detail about the bravest sibling she has – older sister Velma Jean, who possesses the confidence to do just about anything, making Ruby Jean feel somewhat ordinary. Things change, however, when their family farm is hit by a tornado and Velma Jean is afraid to go into the basement until Ruby Jane, facing strong winds, comes to Velma Jean’s aid and coaxes her to safety, proving that she is in fact pretty brave herself.
I really enjoy this storybook, appreciating the tall tales told about Velma Jane, making her larger than life then in turn making her all the more human and relatable when her secret is revealed.
Everyone has secrets or foibles that can sabotage them in some ways and I appreciate this this story for developing a complex character who has a secret as well as the tender way that even in the face of danger, sister Ruby Jane demonstrated a strong sisterly bond.
My son is now very much into super-heroes and firemen. I would never begrudge him these interests, but I admire this story for sharing with him a story of an ordinary girl being brave in her own way, as this can also be the start of open-ended conversations about being there for others when help is needed.
The illustrations found within are wonderfully hand-painted and include a vintage style adults will enjoy. The text is written in a country vernacular that children may find cumbersome, especially if reading this book to themselves, but the story makes this children’s book application worth reading.
Nice, simple ambient sound effects are included and I always appreciate an app that is universal, but I did find that within the iPhone version, the text size may be difficult to read because of its scaled down size. I would love to be able to enlarge the words in some way in the future. Narration is included as well, making the small font size less of an issue.
This application contains no interactions – something I sometimes gravitate towards when looking to create a relaxed and calming experience for my son. My son really enjoys this story but I think slightly older children of grade school age and their adults will get a lot out of this story as well, with a nice re-readability factor as once children understand Velma Jean’s secret, the story can be enjoyed from a different point of view – a nice touch that makes this tale worth being purchased by parents as well as teachers.
No Dogs Allowed Review
No Dogs Allowed is a charming storybook about a mystical creature, the No-Dog, seen only by children much like Sesame Street’s Mr. Snuffleupagus before he was revealed to adults. Children get to learn a lot about these creatures, creating a nice, memorable fable that kids will enjoy, especially as it re-enforces imaginary friendships children are known for.
No Dogs Allowed is written in rhyme and beautifully illustrated with a lovely use of lush, bright colors and an almost child-like yet elegant use of style.
Although mild interactions are present, No Dogs Allowed is primarily a storybook that children and their adults will enjoy. Part cautionary tale, it is interesting how this No-Dog is children’s best friend, yet not completely unconditional, as the No-Dog’s smell is good when children are being good yet smells like dead fish if children are naughty. As with other moments, the relationship No-Dog has with children is dependent on the children’s behavior.
From the first time reading this cute story, it will be fun to point to “No Dogs Allowed” signs in public to children familiar with this book, taking on a new meaning involving these fantastical creatures.
Two coloring pages are available, as is the ability to add one’s own photo to this application, interweaving it into a few places within this app, creating a nice effect.
Do experiment with the narrator choices, as both American as well as British accents are represented, as is Dutch.
It is also nice that one can choose to highlight words when spoken as well as raise or lower the volume of music found throughout this application, but I wish the same were true for the sound effects as well, as the buzzing of flies – even the giggling of the No-Dog himself – can be distracting in the relaxing, peaceful story.
All in all, this is a charming story that creates mythology children and adults will appreciate, with a lovely visual style.




April 11th, 2012 by Amy Solomon





